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Supreme commander 2 game modes
Supreme commander 2 game modes












supreme commander 2 game modes
  1. Supreme commander 2 game modes manual#
  2. Supreme commander 2 game modes upgrade#
  3. Supreme commander 2 game modes full#

Selected units move/attack towards the point you order them to,Īnd they will open fire to any enemy forces in their weapon range Set with Right-held-left-click (described below)) The command is queued for the selected units.Ĭtrl-right-click Selected units move/attack in formation to the target (formation (See Select Group Adjustment)Īctive command (Move, Patrol, Build. This unit is added to existing list of select units. Just holding the shift key down, will show all patrol and active destinations on the main display. Select Patrol (or related option), then Shift click to mark waypoints.Ĭlick on ground and hold, then drag across desired units.Ĭlick on a unit (after you already select one).Ĭick on Ground or Unit (appropiate for command) (The camera "jumps backwards" if you are positioning it "in front" of a mountain.) (You can set and release a viewpoint with Ctrl-V) SPACE-bar held down, zoom level is "close enough" If you reach the screen edges, map scrolls (adjustable in Options) For stationary units shows action radius. You get brief info on units you mouse over. Mouse movement (mouse over) (Nothing pressed) If you have used a keyboard command or a menu command then you have to left-Ĭlick on the location or target you wish to apply this to. (Some commands are only available through right-click?) Target, typically Attack for an enemy and something (relatively) usefull for aįriendly unit. Left-click on a menu item will not change the selectĪ right-click on its own, will do the default command for that unit on that What command you issued via the menu or keyboard, and what you are pointing at. Mouse commands are very context sensitive - what you currently have selected,

Supreme commander 2 game modes manual#

"Left to select, Right to Command" is the idea from the manual and tutorials in the game. Take screen shot (Saved as file SCFrame_.bmp)

supreme commander 2 game modes

Hide/Show the UI (for taking clean screen shot with Ctrl-F) Toggle Intelligence (Radar coverage) Overlay Toggle Defense (area reachable by firepower) Overlay Remove this viewpoint (from list, use immediatly after TAB)ĭisplay overlays (and minor windows) commands Ctrl-W View remembered viewpoint (cycle through list) Zoom in (no mnemonic, but it is adjacent)

Supreme commander 2 game modes upgrade#

Some examplesĪlso valid for stationary units that can upgrade The command keys are shown in the UI menu on the menu items. The specific list varies with the building unit (Engineer/ACU, Factory) and the faction. The B key enters a special keyboard entry mode - Build mode. The "nonagressive" state means the Attack command does not work. Strategic Launcher and nuclear sub: Fire one nuclear missile (must be built)Īttack&Chase or just return fire. Tactical Missile Launchers (stationary unit, some ships, and some ACUs): Fire one missile (must be built) Transport: Load a unit or Unload unit at point, stop there. Transport: Sets the putdown point (See Ferry) (If multiple selected they will all change to opposite state, not become same state) Submarines: Toggles their state - surfaced or submerged. Can recycle material from own units, too.Įngineer/ACU/SCU: Make enemy unit your ownĮngineers/ACU/SCU and factories: Enters special keyboard entry mode. Factories (assisting other factories): Build same unitsĮngineer/Factories: Pause building or upgrading.Īll: Self-destruct! (Other units standing too close may be damaged, friend or foe)Įngineer/ACU/SCU: Get the mass/energy from tree, stone etc. Mobile units: Follow and fire on attackers of unit.

Supreme commander 2 game modes full#

Factories: Built units made go on patrol.Įngineers: Keep unit at full health. Factories: Set rally point (Built units move to) Remember commands can be queued using Shift-left-click when selecting target/destination.Īll: Stop motion. Most commands require a left-click where/on what the action is to be performed. The same command can work slightly differently depending on the unit, especially stationary or mobile units. In-game you can find most of these by pressing F12. It is the letter that is entered, not the position of the key, so for non-US keyboards there may be some missing characters and a shortcut may be needed, (i.e.

supreme commander 2 game modes

Unfortunately some letters would be overused, so the second letter, or a "similar" letter, is used instead. The designers have tried to assign keys "mnemonically", where the letter is the beginning of the command. 1.2.1 Display overlays (and minor windows) commands.














Supreme commander 2 game modes